The video that nearly broke my channel took 42.5 hours to make. The one before it took 60.9. The latest just 26.2 — but I stopped cold at ~80%. These numbers were a warning.
The first video hit 4,000 views for my channel and created a false benchmark: “great content at any cost.”
I tried to run that play twice more. The second attempt didn’t move the needle and burned time I couldn’t afford. On the third attempt, I finally recognized what was happening: I wasn’t editing toward a result; I was editing to justify hours already spent.
So I walked away with footage still on the timeline.
Weeks later, after a few failed shoots, I opened the draft again—no emotion, just arithmetic. What would it take to finish the draft, publish, move forward. Not perfect. Efficient.
This post is about that decision. Not how to make “better” videos, but how to treat sunk costs — and how to recycle some of it into progress when the math, not the mood, says it’s the right move.
Repeating the Pattern
The first video hit ~4,000 views. I went from almost nothing to 175 subscribers. I considered it a great success. It took 60.9 hours to make. With zero experience in filming, voiceover, or editing in Davinci Resolve, I treated that time as valuable tuition in a learning curve. More importantly, I drew the wrong conclusion: create great content at any cost.
I tried to run that play again. The second attempt took 42.5 hours and flatilined. Same intensity, worse result. I hadn’t cracked anything. I’d just overbuilt a process around an outlier.
The cost wasn’t only hours. Long productions meant fewer releases, a slipping schedule, and rising pressure to “make the next one great,” which made each new project heavier.
The error was simple: I promoted a one-off outlier to a template. I let a single success set the standard for effort. Effort that wasn’t sustainable for a small channel. By the time I started my third attempt, the pattern was visible — if I was only willing to see it.
The Stop Test
About 20 hours into the third video — I hit a wall. I already spent more than twice the time an average video used to take me to complete. The work felt heavy in a way the footage couldn’t explain. I was missing deadlines and was emotionally drained and risking burnout.
- So I ran a simple Stop Test:
Is finishing faster than starting fresh? I truly didn’t know. The timeline was tangled and unclear. Treat that as a no. - Will continuing work jeopardize my next release window? At the current pace, yes.
Result: stop. I closed the project with footage still on the timeline.
Stopping wasn’t failure; it was protection; I was in control again. It preserved time and attention for the next piece of work that actually had a path to completion.
Recycling Sunk Costs
A few attempts at new episodes went nowhere. Nothing clicked. The channels momentum was long gong and so was the release schedule. The frustration, however, was growing.
I reopened that third project again — no emotion, just arithmetic.
- I ran the Stop Test again with fresh inputs:
Is finishing faster than starting fresh? Yes. With minimal viable effort: 4 hours (it ended up ~5.4) hours to finish vs ~10.0 hours for a completely new episode. - Will finishing now jeopardize the next release window? No. Finishing now will get me back on track.
Decision: finish! Efficient, not perfect.
I cut what wasn’t essential, kept what worked, and wrapped up the work in 5.4 hours.
This wasn’t about rescuing a bad idea; it wasn’t about recovering sunk costs; it was simply recycling prior effort in an efficient way. That single choice turned stalled work into forward motion.
Outcome + Takeaway
I published the video a few hours before writing this. Early stats are inconclusive but they also don’t matter. The point was to get an episode out and get moving again. On that, it worked.
This wasn’t an endorsement of the project. It was a practical choice: finishing it was faster than starting fresh and didn’t put the next release at risk. That’s all.
What changed is simple: I went from stalled to moving, with a clear next window to make the following episode properly.
If you’re stuck, take a few minutes and audit your drafts. Look for anything that could be completed faster than starting something new. Don’t fix it — finish it.
You can’t recover those lost hours, but perhaps you can recycle them into future momentum.